@startuml
sprite $flight_land [48x48/16] {
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}


!define MATERIAL_FLIGHT_LAND(_alias) ENTITY(rectangle,black,flight_land,_alias,MATERIAL FLIGHT_LAND)
!define MATERIAL_FLIGHT_LAND(_alias, _label) ENTITY(rectangle,black,flight_land,_label, _alias,MATERIAL FLIGHT_LAND)
!define MATERIAL_FLIGHT_LAND(_alias, _label, _shape) ENTITY(_shape,black,flight_land,_label, _alias,MATERIAL FLIGHT_LAND)
!define MATERIAL_FLIGHT_LAND(_alias, _label, _shape, _color) ENTITY(_shape,_color,flight_land,_label, _alias,MATERIAL FLIGHT_LAND)
skinparam folderBackgroundColor<<MATERIAL FLIGHT_LAND>> White
@enduml